I put this together after talking to a large multitude of people and here is my finished product:
Monsters (16)
1x infernity avenger
2x infernity mirage
3x infernity necromancer
3x infernity beetle
1x infernity guardian
1x dark grepher
3x infernity archfiend
2x infernity destroyer
Spells (11)
1x infernity launcher
2x mystical space typhoon
1x one for one
2x book of moon
1x monster reborn
1x foolish burial
1x dark hole
1x into the void
1x reinforcement of the army
Traps (13)
2x bottomless trap hole
1x mirror force
1x torrential tribute
2x infernity inferno
3x infernity barrier
1x solemn judgment
1x infernity force
2x trap stun
Extra deck (8)
1x magical android
1x tempest magician
1x goyo guardian
1x chaos king archfiend
1x stardust dragon
1x thought ruler archfiend
1x red dragon archfiend
1x red nova dragon
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Answers & Comments
Verified answer
ah... an infernity deck brings back memories... maybe you should add a dwarf? and where is the infernity doom dragon!? add a few more discarding cards. like tribute to the doomed, raigeki break and lightning vortex. also add a offering to the doomed. take out the trap stuns. they're pointless. they only delay the effects of continuous traps. look on the card... they're all continuous traps. replace them with infernity breaks. also chuck in a phantom hand. this should help the deck
I supply your deck an 8/10. you shouldn't run Gorz or darkish Armed contained in the Deck because Gorz will stay on your Hand, locking down the Infernity mixture, and darkish Armed will get rid of extreme Infernity Monsters from play that desire to stay contained in the Graveyard. you may want to take out the Allures because your purpose is not any hand, no longer increasing the large type. you may want to run yet another Barrier and Inferno because they help guard your Monsters and empty your hand.