I'm getting back into MTG and am making an Elf deck for some Vintage tournaments, all cards I list will be legal. Can you tell me how you like/dislike about it, and what I could/should take out and replace it with. I'm trying to focus primary on doing lots of damage, and making so my opponent can't block my stronger creatures.
Elvish Berserker x4
Llanowar Elves x4
Lure x2
Blanchwood Armor x3
Thornweald Archer x4
Timberwatch Elf x3
Dolmen Gate x3
Elvish Harbinger x3
Jagged-Scar Archers x3
Rampant Growth x4
Taunting Elf x4
Drove of Elves x4
And for my sideboard I have:
Umbral Mantle x3
Elvish Champion x2
Lightning Greaves x2
Whispersilk Cloak x2
Wellwisher x2
Elvish Branchbender x2
Blanchwood Armor x1
Rampant Growth x1
I don’t have Coat of Arms because it seemed very unneeded with the amount of boosting cards I have in the deck. I’m not sure if I should keep the Elvish Champions because the +1/+1 doesn’t seem to help me much, but I like the Forstwalk it gives. Umbral Mantel and Wellwisher seem unneeded, but I couldn’t remember of some better cards to put in. The Elvish Berserkers are mainly to add to other cards and for blockers. The lures are to go on to low leveled creatures while I have big ones on the field, it also combos nicely with the Thornweald Archers. Those and the Taunting Elves to perfectly with the Dolmen Gate.
I don’t plan on getting any Plainswalkers because the current ones don’t help my deck much, because it’s not focused on life gain or small bonuses.
Update:Also, what do you think of the cards in the deck and how they work together? While that Plainswalker is good, it doesn't help my deck much.
Update 3:Thanks for the Ezuri, Renegade Leader and the Elvish Archdruid, but can someone tell me what they think of how much deck works together instead of giving me a longer list of cards to pick from? No offence, I mean I've found some good cards to replace others, but a bunch of good cards in a deck only make a good deck. When everything works together. that's what makes a great deck.
And there's nothing wrong with life-gain, but I'm not going to take cards that are part of combos, and help me win, just for a card that helps me live longer. If I was going with more of a mana producing, and life gaining deck it would be a great card, but I wouldn't have most of the cards I do in the deck.
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Nissa main focus is generating rather beefy chump-blockers to cover herself until you are ready to unload on your opponent (and to shuffle your library if you have cards like Oracles of Mul Daya or Mul Daya Channelers).
Personally, I am fond of the Elvish Archdruid + Imperious Perfect + Umbral Mantal combo, giving you infinite mana and elves if you have just 2 other elves on the field. With a lot of mana, Joraga Warcaller is very good. And instead of Overrun, I'd go with Ezuri, Renegade Leader, who can regenerate other elves and/or give an overrun effect repeatably.
Heritage Druid and Nettle Sentinel should be in this deck. It is a mana engine that wins games. Overrun is important, Joraga Warcaller would be a good addition. You obviously havent been looking very hard for an Elvish Planeswalker. Nissa Revane fits perfectly into an elf deck.
All the planeswalker ultimates cost a lot of counters for the most part. This one is quite good. What is wrong with Lifegain by the way? Nothing.
60 enjoying cards - Nope, fifty 9 counted, one card short. don't desire a land from what I see. 40% land - examine, 24 suitable. style of diverse to be certain elves without mana accelleration. Kill concern - get elves pumped and then bash. I see a Jagged Scar Archers, yet i do no longer see Drove of Elves, which may well be solid nor imperious suitable, nor eternal Witness. those could be different solid elves that are non tokens. Door of Destinies is gradual, yet gets the activity finished. the only concern swifter than that is Coat of palms. Privileged place is a waste except you run extra beneficial than 2. reason being, one charm could be centred and destroyed, in case you have 2 out, then they'd desire to wreck all enchantments or none of yours, it is far extra troublesome and effective to do. Fracturing gust could harm all, so could spring cleansing in the event that they'd objective one among your enchantments, so with 2 of them out, they could would desire to get sneaky and harm an charm of theirs first and desire to win the conflict. Tempest of sunshine is the final way i can think of of and that i do no longer see that important decked plenty, yet single charm removal is plentiful, so which you opt for extra positions in case you will run them. in any different case, commerce the cardboard out for a various elf. it is an exciting deck, yet once you don't get the elves pumped promptly, you're uncovered to spells like Pyroclasm and Volcanic Fallout, which might wipe your board, so which you need to to get a diabolic practice or something that would get you what you will desire to pump the elves with. solid success, I provide the deck a pair of seven.5 out of ten. It seems exciting.